Shelf Aware - Uncharted: The Fourth Labyrinth
Uncharted: The
Fourth Labyrinth is an interesting case study in multimedia franchises gone
wrong. Based on the popular,
critically-acclaimed Uncharted video game series, Uncharted: The Fourth
Labyrinth is the one and only tie-in novel and follows the hero of the video
game series Nathan Drake and his partner Victor Sullivan on another adventure
that takes place between Uncharted 2 and 3 (although is a completely standalone
work that makes no references to previous plotlines).
A bit of background
on the series for those unfamiliar with the Uncharted brand. In addition to the novel, there have been 5
main games to date (2016), a 4-episode
motion comic, and a 6-issue regular comic, all of which revolving around Nathan
Drake, a modern day treasure hunter. The
series started as an homage to the Tomb Raider series and takes massive
inspiration from the Indiana Jones film series.
Uncharted games do a good job of capturing the pulpy, adventurous spirit
of those films.
After the first two
Uncharted games the series began to carve out its own identity and formula and
while all of the games in the series are considered good or great by critics
the most common criticisms tended to call out the Uncharted formula: Drake and
Sully (Victor Sullivan) get a lead on a treasure, most commonly located in a
lost city. The duo team up with someone
who double-crosses them or are conscripted by someone who forces them to find
the treasure. Drake climbs on ancient
ruins, fights mercenaries or pirates, and kills enough of them to be considered
a mass murderer. Drake finds the
treasure and in the process has a showdown with the main antagonist. The lost city crumbles on itself. Drake escapes. The anatagonist does not. Drake ends up with only enough trinkets of
treasure to fund his next ill-fated adventure.
There-in lies the
strangeness of Uncharted: The Fourth Labyrinth.
It adheres to the Uncharted formula in all of the worst ways and ignores
all of the best.
Uncharted: The
Fourth Labyrinth is brimming with potential and the real shame is that none of
it is effectively capitalized upon. The
basic plot involves the legend of King Midas hiring Daedalus to work
"magic" as an alchemist and hide the king's gold in a series of
labyrinths. It's a hodgepodge of
cultural references and myths but it works and the creepy cult members in black
robes out to stop the truth from spreading are a pretty great addition. Where the novel immediately falters, however
is in the level of violence. I know this
is slightly hypocritical given that through the course of a typical Uncharted
video game Nathan Drake ends up racking up body counts estimated between 300 -
450 victims per game. However the
violence in the games is never gory or gratuitous. It's a ridiculous disconnect that occurs
because one of the game's core elements of gameplay is shooting a gun. What fun is shooting a gun without someone to
shoot at? The whole thing leads to an
interesting, yet well-tread analysis of ludonarrative dissonance in video
games. The point being that in a
fictional medium, in which there is no need to serve shooting a gun as a
required element of gameplay there is an opportunity in this novel for Drake to shed his past as a mass-murderer
and focus less on action and more on adventure.
Surprisingly, The Fourth Labyrinth takes the opposite approach and
ratchets the violence up to a whole new level.
Not only does Drake end up killing scores of "bad guys" but
the detail and description of the violence is more grisly than ever. The impetus for this particular adventure
occurs in the opening chapters when Drake and Sully's old friend Luka is found
dismembered. It's a sudden dark turn for
the franchise and if finding Luka's head sitting on his chest seems like a bit
much it's just the tip of the iceberg as throughout the book throats are
slashed, people are stabbed, shot and beaten in colorful detail.
Just hanging out. |
The set and
production design also play a large, jaw-dropping role in Uncharted games as
Drake will stumble onto a lost city or an ancient temple and find himself
confronted by massive gorgeous statues or breath-taking vistas and
archictecture. This is another aspect of
the series completely lost in the novel as The Fourth Labyrinth takes place in
a series of labyrinths. Underground
structures with stone floors, stone, walls and stone ceilings. Imagery about as vivid as a dungeon from the
original The Legend of Zelda game.
Christopher Golden
is a good writer. His prose is
well-constructed and the imagery he conjures is vivid without being overly
descriptive. The Fourth Labyrinth was
produced in 2011, a ridiculously busy
year for the Uncharted franchise. The
studio responsible for Uncharted had farmed out development of the PS Vita game
Uncharted: The Golden Abyss to Bend Studios and had split their development
team for Uncharted 3 to start work on their next big game The Last of Us. I assume that the collaborative environment
for telling stories in the Uncharted universe was a bit challenging for
Christopher Golden and as a result we receive story with one-dimensional
characters and zero character development.
It's a shame because telling Uncharted stories in novel form had the
potential to capitalize on all of the things that made Uncharted great while
shedding all of the criticisms that have held the games back.
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